EVENTS
[LIVE EVENT@SAT]


Information
[ABOUT]
[WORKSHOPS]
[SYMPOSIUM]
[NEWSLETTER]


SYMPOSIUM
[FORUM]

Themes
[HYBRIDITY]
[OVERCLOCKING THE CITY]
[VIRTUAL SELF & SOCIETY]

Participants
[BIOS]
[PROPOSALS]

Media
[I-CHAT, SKYPE, WALKS]
[MEDIA PARTICIPANTS]
[WORKSPACE PROJECTS]
INFORMATION


Part I: Researching, designing and building a 2D interface and database for the online symposium

Ghent, Belgium

Session 1: October 24 - October 30, 2005
Session 2: November 14 - 20, 2005

[Register now to participate!]

Over the course of two, one-week sessions, selected participants will meet face-to-face to research, conceptualize, design, and implement a 2D interface and multimedia database for the March 2006 online symposium. Participants will devise strategies for building links between a computer interface, public discourse and immersive technologies.

Because symposium participants will engage questions and themes through multiple formats, uploading their own machinima, real-time video capture of virtual walkthroughs, movies, streaming media, and other data, Part I will consider how these various media might be organized in ways that contribute to a more complex understanding of the symposium's issues.

Upon the conclusion of the session, participants will devise a technical solution for how the database will give shape to a user-activated 3D world.

We will accept participants who have skills in website design, movie editing, database programming, system administration, server setup. A basic knowledge of Quake 3 or other multiplayer game is preferred.




Part II: Conceptualizing and creating a networked 3D virtual world

Ghent, Belgium

Session 1: November 14 - November 20, 2005
Session 2: December 12 - December 18, 2005

[Register now to participate!]

Using the modified Quake3 game engine and GTK-Radiant map development tools, this group will conceptualize and build a networked 3D virtual world connected to the symposium's multimedia database structure realized in part I. What form will this environment take, and how will we structure users' experiences so that they encounter, confront, re-think, or build upon the symposium's themes and debates in new ways? Participants will consider the role of chance, non-linearity, play, structured interactivity, and electronic embodiment as necessary elements for a rich user experience. Finally, how will we link participants from disparate cities through this 3D networked environment, and continue discussions from within the virtual world?

This environment will not only be a repository of symposium participants' contributions, but a new poetic space fraught with its own questions about the interweaving of online and off-line reality, and the possibilities for virtual worlds to function as public space along side material worlds.

We will accept participants who have skills in Quake3 programming and modification, GTK-Radiant, character animation (maya, 3D max), video streaming, digital movie editing and (interactive) electronic music composition.


Part III: Participating in the online symposium
(Participants from Part I and Part II are not required to join the symposium.)

Symposium sessions: March 15 - March 26, 2006

[Register till March 5th for the online symposium!]

The symposium's themes of Hybridity, Overclocking the City and The Virtual as Interface to Self and Society are available now. The information on the themes are available through the menu above.