International premiere: with the opening of IMPLANT, Workspace Unlimited's two other works -- EXTENSION and DEVMAP -- will be simultaneously launched in Ghent, Montreal and Rotterdam.

Workspace Unlimited's new work IMPLANT is both an electronically networked interactive virtual world and an installation physically situated in the magnificent Art Nouveau building of Vooruit, a performance venue in the center of Ghent. Founding members artist Thomas Soetens and architect Kora Van den Bulcke create a digital 3D version of the entire building and its surrounding environs which users can access and navigate on computers from inside Vooruit and simultaneously from the Society for Art and Technology in Montreal, and V2_ Institute for the Unstable Media in Rotterdam. In this way Soetens and Van den Bulcke exercise their most compelling gesture: re-imagining Vooruit as transmittable architecture, an ongoing and revisable place that does not adhere to our ordinary understanding of physics, nor to the continuities of space and time.

Once logged into IMPLANT, visitors navigate through two co-existing architectures that slowly begin to reveal themselves: a sumptuous simulation of the real Vooruit, a large complex maze of theater spaces, cafes, meeting rooms, and offices which can be traversed in much the same way we move through physical space--walking upstairs, through doors, down corridors, around corners, inside and out. And a hidden hyperlinked architecture that emerges as users interact with the model's various walls and ceilings. This secondary architecture is full of marvelous incongruities and illusions--portals that transport us immediately from one place in Vooruit to another completely disregarding the usual spatial/temporal constraints of the analogue world; virtual cameras that allow us to secretly follow other visitors and project onto walls in front of us their journeys and activities; or we might even walk through the projection and find ourselves together with them in the same space.

The longer visitors explore IMPLANT, the more layers they will encounter. Embedded throughout the virtual world and triggered at various moments users will also encounter video and sound documentation from a recent online symposium called Breaking the Game. The symposium brought together an international group of competing theorists and practitioners to build, debate and reflect on virtual worlds, computer gaming, immersive technologies, and new possibilities for artistic practice and experience. Workspace Unlimited is interested in breaking down oppositions between practice and theory, and seek to explore creative ways of making virtual worlds that are both, intellectual and poetic, hallucinatory and sensual.

Outside on the real street, passersby will peer into Vooruit's glass lobby only to see a projected simulation of the same lobby seamlessly integrated within Vooruit's façade. Instead of seeing the usual theatergoers purchasing tickets and socializing with friends, viewers will observe the goings-on of avatars, graphical representations of actual people in Vooruit co-mingling and exploring the same simulated space with their counterparts from Montreal and Rotterdam. Playing on the oppositions between real and virtual, interior and exterior, imagination and perception, seeing and being, Implant questions the nature of identity and the limits of representation.

 
IMPLANT will take place on the Vooruit lobby street windows and inside the Domzaal (Sint-Pietersnieuwstraat 23, 9000 Gent, Belgium). Simultaneously it will be networked with the project EXTENSION installed at the Society for Art & Technology in Montreal and DEVMAP at the V2_Institute for the Unstable Media in Rotterdam.

OPENING on September 15, 8:00pm - midnight
Lecture from 5 pm - 7 pm
Reception (on invitation) at 7 pm
Public opening 8 pm - midnight

Download the complete presskit here.
Watch a Video-introduction: stream (Quicktime 7) or download (zip file)
 
About Workspace Unlimited's Work
Cinema, television the Internet, games... it seems as though we are forever creating new worlds of experience to extend, augment, displace, and differently imagine the reality in which we find ourselves. We are ceasing to think of our media as mirrors of, or conduits to a pre-existing world 'out there' and starting to think of them instead as tools with which we make the world and fashion ourselves. These media can be seen as interfaces that determine how interactions will take place between people and their environment. We are no longer individuals, but hybrid personalities in a hybrid world.

The line between real and virtual has become more blurred than ever with the creation of 3-D 'multiplayer' games, which have evolved into almost photorealistic environments for social interaction and perception. In a a series of three separate but networked virtual worlds--EXTENSION, DEVMAP and IMPLANT---Workspace Unlimited transforms the vocabulary and logic of game culture into a space for artistic creativity, reflection and social exchange.

Each of the three virtual worlds is installed within the actual physical location they simulate, and explore a specific concept relating to game technology, social networks and hybrid public space. Existing buildings and spaces are realistically modeled, then re-worked, extended, and augmented with both fictional and imaginary elements. Visitors can explore and interact with the installations from a computer terminal and a projector screen. The three projects are multiplayer environments and are interconnected with each other. Visitors can meet each other in the virtual space and move from one virtual world to another, crossing physical, geographical, and cultural boundaries.
 
About Workspace Unlimited www.workspace-unlimited.org
Workspace Unlimited was founded in 2001 by Thomas Soetens, artist, and Kora Van den Bulcke, architect, and investigates the creative artistic and socio-cultural possibilities of virtual worlds, based on 3-D game technology. In addition to the artistic production Workspace Unlimited is collaborating in research projects (Open Territories, Virtual Art Center of the Future) and initiates symposia and workshops (Breaking the Game). Their projects emerge from an international network of partners and interdisciplinary context, in collaboration with programmers, engineers, designers, artists and architects.

 
About Arts Centre Vooruit www.vooruit.be
Vooruit is an arts centre with a penchant for cross-disciplinary projects. Within Vooruit, the Fricties (Frictions) platform focuses on projects of a digital nature or projects that include an interesting dialogue between old and new media. The goal is to explore the friction and interaction between media art, audiovisual arts, performance, music, etc. As such, the IMPLANT project, which is situated at the point where game technology, digital art and architecture converge, is categorized under Fricties. After the IMPLANT installation, Vooruit will continue its collaboration with Workspace Unlimited to develop new projects and further research.

About V2 Institute for the Unstable Media www.v2.nl
V2_, Institute for the Unstable Media (Rotterdam, The Netherlands), is an interdisciplinary center for research and development in the field of art and media technology. V2_'s activities include organizing (public) presentations, research in its own media lab, artists-in-residence programs, publishing, and developing an online archive. DEVMAP - 2004 was commissioned by V2_ and was initially presented at the DEAF (Dutch Electronic Arts Festival) in 2004. DEVMAP creates a hybrid physical and perceptual reality, in which users can experiment with models of real-time communication. In the immersive 3D environment of DEVMAP, textures, sounds and spaces are generated and influenced by the physical context and the interactions of the users with the virtual environment and each other.

About the Society for Arts and Technology www.sat.qc.ca
The Society for Arts and Technology [SAT] is a transdisciplinary centre dedicated to research, creation, production, presentation, training and conservation in the field of digital culture. SAT's research activities concentrate on scientific research and experimental development of open source software applications over IP networks and digital production tools for telepresence, immersive and interactive video and sound environments. SAT has invited and supported WORKSPACE UNLIMITED to develop and present EXTENSION since 2003. EXTENSION is a networked virtual environment that explores the potential of digital architecture to simultaneously reveal and transform the urban, cultural and spatial identities of a site. Visitors navigate in a 3-D model of the SAT and a futuristic glass and steel zeppelin-like addition which was (virtually) constructed on the SAT's roof in which users can explore immersive interactive art installations.
 
Contacts
www.workspace-unlimited.org
For more information: Stoffel Debuysere, stoffel@workspace-unlimited.org

www.vooruit.be
For more information: Caroline Van Peteghem, caroline@vooruit.be
 
Supported by
IMPLANT credits: Artistic direction and creation: Thomas Soetens and Kora Van den Bulcke; OpenGL programming: Patrick Bergeron; Quake 3 programming: Matt McChesney; Modeling and character design: Jason Dovey; Network setup: Simon Piette, Brecht Vermeulen (IBBT), Thomas Bouve; Modeling and character design: Jason Dovey; Communications: Stoffel Debuysere; Copywriting: Wayne Ashley, independant Curator.

IMPLANT VWA is made possible with support from: The Vlaams Audiovisueel Fonds, the Vlaamse Gemeenschap, Arts Centre Vooruit (Gent), V2_Institute for the Unstable Media (Rotterdam), Society for Arts and Technology (Montreal) and Patrimoine Canadien, IBBT (Interdisciplinary Institute for Broadband Technology), BARCO n.v., Canadian Embassy and the Delegation of Quebec (Brussels).